Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in. Any references to “the book” below refer to GURPS Technical Grappling, and the “core rules” are the ones from GURPS Characters and. 1. Make an attack. You may initiate a grapple, improve a grip, break a grapple, or perform a special attack. Initiate a grapple by making an attack with DX.

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Any melee — from a brawl to a swordfight — could suddenly move into the clinch.

Normally, you do the deriving in advance, one time, but with effective attribute scores fluctuating in a grappling situation, you may have to do it several times in a combat that represents only a few seconds of game time. First, it introduces some granularity. Douglas Cole September 16, at 9: Dell’Orto September 16, at 9: That grappling gets you a situational advantage that you can exploit to hurt the other guy more, and more often, gurpd that this is especially true in weapon combat.

Way of the Warrior — Featuring two articles from the author of Technical Grappling: This bonus adds to the effective ST of the limb or combination of limbs used to grapple: We had a fight with crushrooms last time. Use an Escaping Parry to break a clinch, or Change Position to establish a weight advantage.

Sean Punch 51 pages. More than this, I cannot say. Benjamin Morley September 16, at This is where the control point mechanic shines. A few good rolls by Vryce and he whittled the CP on his arm down until the crushroom’s grinding constriction was merely dangerous instead of potentially lethal – that added to a sense that trying to get free is worth it even when the odds are against you.


GURPS Technical Grappling Sequence | Saga of Westmarch Wiki | FANDOM powered by Wikia

By the Basic Set rules, a graby by that is game over – it bites for 4d, it holds on, and crushes you to death while you hope you and your friends can kill it. Some fighters even specialize in such tactics! He wrote an article. But with a CP pool to whittle down, it’s not the end of the fight. In short, high skill gives you a bonus, much as Karate skill gives a bonus to punching damage.

This can be a big deal when fighting a foe in heavy armor, the kind who thinks he can All-Out Attack with impunity. As someone with little real-world experience of grappling sports, I found this especially daunting.

I now feel qualified to review it not ghrps on the basis of how it reads, but how it plays. Douglas Cole September 17, at More than 30 of them — some new, some modified.

Learn Jacket Wrestling or Shuai Jiao — and distinguish between between bear and lion attacks — with six classic styles plus four specifically for animals. Technical Grappling Chapter 2 is all about armed grappling, and the most useful part of the whole book, in my humble ggappling, is the flavor text introducing this chapter.

Posted by Peter V.

Review of GURPS Martial Arts: Technical Grappling – Steve Jackson Games Forums

So now I try to go back to reading, but I’m already starting to think I won’t be able to use this, so my heart is no longer in it.

Whether your campaign features athletes wrestling for prizes and honor, lawmen who must control and disarm suspects, or historical warriors trained to fight to the death, Martial Arts: Originally Posted by Gef. Technical Grappling will add detail and realism to your battles.


I mentioned a couple times that we’re using Technical Grappling for Dungeon Fantasy. Find More Posts by munin. I a wizard cast charm person on a PC it might be cool to have some way to break the control other than a quick contest of skills where if you fail your PC is out of play.

The benefit of using a grapple to move a foe is alike in kind, to put him in a facing or posture in which his defenses are penalized, and hopefully to keep him there, so that the remainder of the combat is a one-sided affair in your favor.

Technical Grappling Thanks for the detailed review!

I have to admit, I have tried twice and have been unable to actually read through the supplement so this post isn’t an actual review, more like an AAR — army regulations are much easier to read than this supplement.

Fortunately, I persevered, and after the first pass, I had enough sense of the overall framework to read it grappilng for understanding.

GURPS Technical Grappling Sequence

The organization of chapters is 1 grappling general concepts, 2 ttechnical subcategory of grappling with weapons, and 3 actual grappling combat.

Until you spend them, they have a persistent effect: No one argues, or tries to explain why they can somehow pull off X or Y despite being grappled, or groans that they’ll need a new guy because they missed that Dodge roll vs. Oh yes, it really does.

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